The following table shows brief details of parameterised printer control language (PCL) escape sequences.

If the description of the sequence is prefixed with “*”, this indicates that it is considered to be obsolete.

Note that few (if any) printers will support all of the sequences; most of them are relevant to laser printers, but some are only meaningful to inkjet devices.

Where the sequence is expected to have discrete values, the known enumeration values (and their meanings) are given for each such value.

<Esc> Total reset, ensures a known state on all LaserJets
<Esc>%#A Enter PCL Mode (?value)
<Esc>%#A (#=0) Enter PCL Mode: Cursor=PCL
<Esc>%#A (#=1) Enter PCL Mode: Cursor=HP-GL/2
<Esc>%#B Enter HP-GL/2 Mode (?value)
<Esc>%#B (#=0) Enter HP-GL/2 Mode: Pen=HP-GL/2
<Esc>%#B (#=1) Enter HP-GL/2 Mode: Pen=PCL
<Esc>%#B (#=2) Enter HP-GL/2 Mode: Pen=HP-GL/2; x/y=PCL
<Esc>%#B (#=3) Enter HP-GL/2 Mode: Pen=PCL; x/y=PCL
<Esc>%#B (#=-1) Enter HP-GL/2 Mode: Single Context
<Esc>%#X (#=-12345) Universal Exit Language (UEL)
<Esc>&a#C Cursor Position (columns): Horizontal
<Esc>&a#G Duplex Page Side Selection (?value)
<Esc>&a#G (#=0) Duplex Page Side Selection: Next Side
<Esc>&a#G (#=1) Duplex Page Side Selection: Front Side
<Esc>&a#G (#=2) Duplex Page Side Selection: Back Side
<Esc>&a#H Cursor Position (decipoints): Horizontal
<Esc>&a#L Left Margin (columns)
<Esc>&a#M Right Margin (columns)
<Esc>&a#N Negative Motion (?value)
<Esc>&a#N (#=0) Negative Motion: Present
<Esc>&a#N (#=1) Negative Motion: Not Present
<Esc>&a#P Print Direction (?value)
<Esc>&a#P (#=0) Print Direction: 0 degree rotation
<Esc>&a#P (#=90) Print Direction: 90 degree ccw rotation
<Esc>&a#P (#=180) Print Direction: 180 degree ccw rotation
<Esc>&a#P (#=270) Print Direction: 270 degree ccw rotation
<Esc>&a#R Cursor Position (rows): Vertical
<Esc>&a#T * Set Horizontal Tab (column)
<Esc>&a#U * Clear Horizontal Tab (column)
<Esc>&a#V Cursor Position (decipoints): Vertical
<Esc>&a#W Define Logical Page
<Esc>&b#F Finish Mode (?value)
<Esc>&b#F (#=0) Finish Mode: Matte
<Esc>&b#F (#=1) Finish Mode: Glossy
<Esc>&b#M Monochrome Print Mode (?value)
<Esc>&b#M (#=0) Monochrome Print Mode: Mixed Rendering
<Esc>&b#M (#=1) Monochrome Print Mode: Grey Equivalent
<Esc>&b#T Dry Timer (seconds)
<Esc>&b#W Configuration (I/O)
<Esc>&c#T Text Path Direction (?value)
<Esc>&c#T (#=0) Text Path Direction: Horizontal
<Esc>&c#T (#=-1) Text Path Direction: Vertical Rotated
<Esc>&c#W Cluster Printing
<Esc>&d#@ Underline Disable
<Esc>&d#D Underline Enable (?value)
<Esc>&d#D (#=0) Underline Enable
<Esc>&d#D (#=3) Underline Enable: Floating
<Esc>&f#F Media Eject Length (decipoints)
<Esc>&f#G Page Width (decipoints)
<Esc>&f#S Cursor Position Stack (?value)
<Esc>&f#S (#=0) Cursor Position Stack: Push (Store)
<Esc>&f#S (#=1) Cursor Position Stack: Pop (Recall)
<Esc>&f#X Macro Control (?value)
<Esc>&f#X (#=0) Macro Control: Start Macro Definition
<Esc>&f#X (#=1) Macro Control: Stop Macro Definition
<Esc>&f#X (#=2) Macro Control: Execute Macro
<Esc>&f#X (#=3) Macro Control: Call Macro
<Esc>&f#X (#=4) Macro Control: Enable Macro For Overlay
<Esc>&f#X (#=5) Macro Control: Disable Overlay
<Esc>&f#X (#=6) Macro Control: Delete All Macros
<Esc>&f#X (#=7) Macro Control: Delete Temporary Macros
<Esc>&f#X (#=8) Macro Control: Delete Macro
<Esc>&f#X (#=9) Macro Control: Make Macro Temporary
<Esc>&f#X (#=10) Macro Control: Make Macro Permanent
<Esc>&f#X (#=11) Macro Control: Create Bitmap of Macro
<Esc>&f#Y Macro ID
<Esc>&i#W Underware Function Configuration
<Esc>&k#E * Underline Enhancement (?value)
<Esc>&k#E (#=0) * Underline Enhancement: Line-By-Line
<Esc>&k#E (#=1) * UnderLine Enhancement: Modal
<Esc>&k#F * Shift In/Out Control (?value)
<Esc>&k#F (#=0) * Shift In/Out Control: Line-By-Line
<Esc>&k#F (#=1) * Shift In/Out Control: Modal
<Esc>&k#G Line Termination (?value)
<Esc>&k#G (#=0) Line Termination: CR=CR, LF=LF, FF=FF
<Esc>&k#G (#=1) Line Termination: CR=CR+LF, LF=LF, FF=FF
<Esc>&k#G (#=2) Line Termination: CR=CR, LF=CR+LF, FF=CR+FF
<Esc>&k#G (#=3) Line Termination: CR=CR+LF, LF=CR+LF, FF=CR+FF
<Esc>&k#H Horizontal Motion Index (1/120 inches)
<Esc>&k#I * Character Set Selection Control (?value)
<Esc>&k#I (#=0) * Character Set Selection Control: SI/SO
<Esc>&k#I (#=1) * Character Set Selection Control: bit 8
<Esc>&k#S * Pitch Mode (?value)
<Esc>&k#S (#=0) * Pitch Mode: Pica (10 cpi)
<Esc>&k#S (#=1) * Pitch Mode: Double Wide (5 cpi)
<Esc>&k#S (#=2) * Pitch Mode: Compressed (16.6 cpi)
<Esc>&k#S (#=3) * Pitch Mode: Double Wide Comp. (8.3 cpi)
<Esc>&k#S (#=4) * Pitch Mode: Elite (12 cpi)
<Esc>&k#S (#=8) * Pitch Mode: Double Width/Height
<Esc>&k#V * Head View Mode (?value)
<Esc>&k#V (#=0) * Head View Mode: Enable
<Esc>&k#V (#=1) * Head View Mode: Disable
<Esc>&k#W * Print Mode (Text) (?value)
<Esc>&k#W (#=0) * Print Mode (Text): Unidirectional (L->R)
<Esc>&k#W (#=1) * Print Mode (Text): Bidirectional
<Esc>&k#W (#=2) * Print Mode (Text): Unidirectional (R->L)
<Esc>&k#W (#=3) * Print Mode (Text): High Intensity
<Esc>&k#W (#=5) * Print Mode (Text): Text Scale Off
<Esc>&k#W (#=6) * Print Mode (Text): Text Scale On
<Esc>&k#W (#=7) * Print Mode (Text): Fast High Intensity
<Esc>&l#A Page Size (?value)
<Esc>&l#A (#=1) Page Size: Executive
<Esc>&l#A (#=2) Page Size: Letter
<Esc>&l#A (#=3) Page Size: Legal
<Esc>&l#A (#=6) Page Size: Ledger
<Esc>&l#A (#=25) Page Size: A5
<Esc>&l#A (#=26) Page Size: A4
<Esc>&l#A (#=27) Page Size: A3
<Esc>&l#A (#=80) Page Size: Monarch Envelope
<Esc>&l#A (#=81) Page Size: COM-10 Envelope
<Esc>&l#A (#=90) Page Size: DL Envelope
<Esc>&l#A (#=91) Page Size: C5 Envelope
<Esc>&l#A (#=100) Page Size: B5 Envelope
<Esc>&l#A (#=101) Page Size: Custom
<Esc>&l#C Vertical Motion Index (1/48 inches)
<Esc>&l#D Line Spacing (lines per inch)
<Esc>&l#E Top Margin (lines)
<Esc>&l#F Text Length (lines)
<Esc>&l#G Output Bin: Value is Printer Dependent
<Esc>&l#G (#=0) Output Bin: Automatic Selection
<Esc>&l#H Paper Source: Value is Printer Dependent
<Esc>&l#H (#=0) Paper Source: Unchanged (eject page)
<Esc>&l#J * Auto Justification (?value)
<Esc>&l#J (#=0) * Auto Justification: None
<Esc>&l#J (#=1) * Auto Justification: Right Flush
<Esc>&l#J (#=2) * Auto Justification: Centred
<Esc>&l#J (#=3) * Auto Justification: Justified
<Esc>&l#L Perforation Skip (?value)
<Esc>&l#L (#=0) Perforation Skip: Disable
<Esc>&l#L (#=1) Perforation Skip: Enable
<Esc>&l#M Media Type (?value)
<Esc>&l#M (#=0) Media Type: Plain Paper
<Esc>&l#M (#=1) Media Type: Bond Paper
<Esc>&l#M (#=2) Media Type: Special Paper
<Esc>&l#M (#=3) Media Type: Glossy Film
<Esc>&l#M (#=4) Media Type: Transparency Film
<Esc>&l#O Orientation (?value)
<Esc>&l#O (#=0) Orientation: Portrait
<Esc>&l#O (#=1) Orientation: Landscape
<Esc>&l#O (#=2) Orientation: Reverse Portrait
<Esc>&l#O (#=3) Orientation: Reverse Landscape
<Esc>&l#P Page Length (lines)
<Esc>&l#R * Clear Vertical Tab Absolute (line)
<Esc>&l#S Simplex/Duplex (?value)
<Esc>&l#S (#=0) Simplex/Duplex: Simplex
<Esc>&l#S (#=1) Simplex/Duplex: Duplex Long-Edge Bind
<Esc>&l#S (#=2) Simplex/Duplex: Duplex Short-Edge Bind
<Esc>&l#T Job Separation (?value)
<Esc>&l#T (#=1) Job Separation: On
<Esc>&l#U Left (Long-Edge) Offset (decipoints)
<Esc>&l#V * Vertical Position Via VFC (channel)
<Esc>&l#W * Define VFC Table
<Esc>&l#X Number of Copies
<Esc>&l#Y * Set Vertical Tab Absolute (line)
<Esc>&l#Z Top (Short-Edge) Offset (decipoints)
<Esc>&n#W Alphanumeric ID
<Esc>&p#C Palette Control (?value)
<Esc>&p#C (#=0) Palette Control: Delete All in Store
<Esc>&p#C (#=1) Palette Control: Delete All in Stack
<Esc>&p#C (#=2) Palette Control: Delete Palette
<Esc>&p#C (#=6) Palette Control: Copy Palette
<Esc>&p#I Palette Control ID
<Esc>&p#S Select Palette
<Esc>&p#W Escapement Encapsulated Text
<Esc>&p#X Transparent Print
<Esc>&r#F Flush (?value)
<Esc>&r#F (#=0) Flush: All Complete Pages
<Esc>&r#F (#=1) Flush: All Pages
<Esc>&s#C End-of-Line Wrap (?value)
<Esc>&s#C (#=0) End-of-Line Wrap: Enable
<Esc>&s#C (#=1) End-of-Line Wrap: Disable
<Esc>&s#I * Character Set Default Control (?value)
<Esc>&s#I (#=0) * Character Set Default Control: Blank
<Esc>&s#I (#=1) * Character Set Default Control: Ignore
<Esc>&t#P Text Parsing Method (?value)
<Esc>&t#P (#=0) Text Parsing Method: 1-byte
<Esc>&t#P (#=1) Text Parsing Method: 1-byte
<Esc>&t#P (#=2) Text Parsing Method: 2-byte
<Esc>&t#P (#=21) Text Parsing Method: 1|2-byte Asian 7bit
<Esc>&t#P (#=31) Text Parsing Method: 1|2-byte Shift-JIS
<Esc>&t#P (#=38) Text Parsing Method: 1|2-byte Asian 8bit
<Esc>&t#P (#=83) Text Parsing Method: Unicode
<Esc>&t#P (#=1008) Text Parsing Method: UTF-8
<Esc>&u#D Unit-of-Measure (PCL units per inch)
<Esc>&v#S * Text Colour (?value)
<Esc>&v#S (#=0) * Text Colour: Black
<Esc>&v#S (#=1) * Text Colour: Red
<Esc>&v#S (#=2) * Text Colour: Green
<Esc>&v#S (#=3) * Text Colour: Yellow
<Esc>&v#S (#=4) * Text Colour: Blue
<Esc>&v#S (#=5) * Text Colour: Magenta
<Esc>&v#S (#=6) * Text Colour: Cyan
<Esc>&v#S (#=7) * Text Colour: White
<Esc>(#@ Primary Font: Select Default
<Esc>(#A Primary Font: Symbol Set
<Esc>(#B Primary Font: Symbol Set
<Esc>(#C Primary Font: Symbol Set
<Esc>(#D Primary Font: Symbol Set
<Esc>(#E Primary Font: Symbol Set
<Esc>(#F Primary Font: Symbol Set
<Esc>(#G Primary Font: Symbol Set
<Esc>(#H Primary Font: Symbol Set
<Esc>(#I Primary Font: Symbol Set
<Esc>(#J Primary Font: Symbol Set
<Esc>(#K Primary Font: Symbol Set
<Esc>(#L Primary Font: Symbol Set
<Esc>(#M Primary Font: Symbol Set
<Esc>(#N Primary Font: Symbol Set
<Esc>(#O Primary Font: Symbol Set
<Esc>(#P Primary Font: Symbol Set
<Esc>(#Q Primary Font: Symbol Set
<Esc>(#R Primary Font: Symbol Set
<Esc>(#S Primary Font: Symbol Set
<Esc>(#T Primary Font: Symbol Set
<Esc>(#U Primary Font: Symbol Set
<Esc>(#V Primary Font: Symbol Set
<Esc>(#W Primary Font: Symbol Set
<Esc>(#X Primary Font: Select by ID
<Esc>(#Y Primary Font: Symbol Set
<Esc>(#Z Primary Font: Symbol Set
<Esc>(f#W Define Symbol Set
<Esc>(s#B Primary Font: Stroke Weight (?value)
<Esc>(s#B (#=0) Primary Font: Stroke Weight: Medium
<Esc>(s#B (#=1) Primary Font: Stroke Weight: Semi Bold
<Esc>(s#B (#=2) Primary Font: Stroke Weight: Demi Bold
<Esc>(s#B (#=3) Primary Font: Stroke Weight: Bold
<Esc>(s#B (#=4) Primary Font: Stroke Weight: Extra Bold
<Esc>(s#B (#=5) Primary Font: Stroke Weight: Black
<Esc>(s#B (#=6) Primary Font: Stroke Weight: Extra Black
<Esc>(s#B (#=7) Primary Font: Stroke Weight: Ultra Black
<Esc>(s#B (#=-7) Primary Font: Stroke Weight: Ultra Thin
<Esc>(s#B (#=-6) Primary Font: Stroke Weight: Extra Thin
<Esc>(s#B (#=-5) Primary Font: Stroke Weight: Thin
<Esc>(s#B (#=-4) Primary Font: Stroke Weight: Extra Light
<Esc>(s#B (#=-3) Primary Font: Stroke Weight: Light
<Esc>(s#B (#=-2) Primary Font: Stroke Weight: Demi Light
<Esc>(s#B (#=-1) Primary Font: Stroke Weight: Semi Light
<Esc>(s#H Primary Font: Pitch (characters per inch)
<Esc>(s#P Primary Font: Spacing (?value)
<Esc>(s#P (#=0) Primary Font: Spacing: Fixed
<Esc>(s#P (#=1) Primary Font: Spacing: Proportional
<Esc>(s#Q * Primary Font: Quality (?value)
<Esc>(s#Q (#=0) * Primary Font: Quality: Data Processing
<Esc>(s#Q (#=1) * Primary Font: Quality: Near Letter
<Esc>(s#Q (#=2) * Primary Font: Quality: Letter
<Esc>(s#S Primary Font: Style
<Esc>(s#T Primary Font: Typeface
<Esc>(s#U * Primary Font: Placement (?value)
<Esc>(s#U (#=0) * Primary Font: Placement: Normal
<Esc>(s#U (#=1) * Primary Font: Placement: Inferior
<Esc>(s#U (#=-1) * Primary Font: Placement: Superior
<Esc>(s#V Primary Font: Height (points)
<Esc>(s#W Download Character
<Esc>)#@ Secondary Font: Select Default
<Esc>)#A Secondary Font: Symbol Set
<Esc>)#B Secondary Font: Symbol Set
<Esc>)#C Secondary Font: Symbol Set
<Esc>)#D Secondary Font: Symbol Set
<Esc>)#E Secondary Font: Symbol Set
<Esc>)#F Secondary Font: Symbol Set
<Esc>)#G Secondary Font: Symbol Set
<Esc>)#H Secondary Font: Symbol Set
<Esc>)#I Secondary Font: Symbol Set
<Esc>)#J Secondary Font: Symbol Set
<Esc>)#K Secondary Font: Symbol Set
<Esc>)#L Secondary Font: Symbol Set
<Esc>)#M Secondary Font: Symbol Set
<Esc>)#N Secondary Font: Symbol Set
<Esc>)#O Secondary Font: Symbol Set
<Esc>)#P Secondary Font: Symbol Set
<Esc>)#Q Secondary Font: Symbol Set
<Esc>)#R Secondary Font: Symbol Set
<Esc>)#S Secondary Font: Symbol Set
<Esc>)#T Secondary Font: Symbol Set
<Esc>)#U Secondary Font: Symbol Set
<Esc>)#V Secondary Font: Symbol Set
<Esc>)#W Secondary Font: Symbol Set
<Esc>)#X Secondary Font: Select by ID
<Esc>)#Y Secondary Font: Symbol Set
<Esc>)#Z Secondary Font: Symbol Set
<Esc>)s#B Secondary Font: Stroke Weight (?value)
<Esc>)s#B (#=0) Secondary Font: Stroke Weight: Medium
<Esc>)s#B (#=1) Secondary Font: Stroke Weight: Semi Bold
<Esc>)s#B (#=2) Secondary Font: Stroke Weight: Demi Bold
<Esc>)s#B (#=3) Secondary Font: Stroke Weight: Bold
<Esc>)s#B (#=4) Secondary Font: Stroke Weight: Extra Bold
<Esc>)s#B (#=5) Secondary Font: Stroke Weight: Black
<Esc>)s#B (#=6) Secondary Font: Stroke Weight: Extra Black
<Esc>)s#B (#=7) Secondary Font: Stroke Weight: Ultra Black
<Esc>)s#B (#=-7) Secondary Font: Stroke Weight: Ultra Thin
<Esc>)s#B (#=-6) Secondary Font: Stroke Weight: Extra Thin
<Esc>)s#B (#=-5) Secondary Font: Stroke Weight: Thin
<Esc>)s#B (#=-4) Secondary Font: Stroke Weight: Extra Light
<Esc>)s#B (#=-3) Secondary Font: Stroke Weight: Light
<Esc>)s#B (#=-2) Secondary Font: Stroke Weight: Demi Light
<Esc>)s#B (#=-1) Secondary Font: Stroke Weight: Semi Light
<Esc>)s#H Secondary Font: Font: Pitch (characters per inch)
<Esc>)s#P Secondary Font: Spacing (?value)
<Esc>)s#P (#=0) Secondary Font: Spacing: Fixed
<Esc>)s#P (#=1) Secondary Font: Spacing: Proportional
<Esc>)s#Q * Secondary Font: Quality (?value)
<Esc>)s#Q (#=0) * Secondary Font: Quality: Data Processing
<Esc>)s#Q (#=1) * Secondary Font: Quality: Near Letter
<Esc>)s#Q (#=2) * Secondary Font: Quality: Letter
<Esc>)s#S Secondary Font: Style
<Esc>)s#T Secondary Font: Typeface
<Esc>)s#U * Secondary Font: Placement (?value)
<Esc>)s#U (#=0) * Secondary Font: Placement: Normal
<Esc>)s#U (#=1) * Secondary Font: Placement: Inferior
<Esc>)s#U (#=-1) * Secondary Font: Placement: Superior
<Esc>)s#V Secondary Font: Height (points)
<Esc>)s#W Download Font Header
<Esc>*b#B Grey Balancing (?value)
<Esc>*b#B (#=1) Grey Balancing: Enable
<Esc>*b#B (#=2) Grey Balancing: Disable
<Esc>*b#M Set Compression Mode (?value)
<Esc>*b#M (#=0) Set Compression Mode: Unencoded
<Esc>*b#M (#=1) Set Compression Mode: Run-Length Encoded
<Esc>*b#M (#=2) Set Compression Mode: TIFF
<Esc>*b#M (#=3) Set Compression Mode: Delta Row
<Esc>*b#M (#=5) Set Compression Mode: Adaptive
<Esc>*b#M (#=6) Set Compression Mode: CCITT G3 1-D (MH)
<Esc>*b#M (#=7) Set Compression Mode: CCITT G3 2-D (MR)
<Esc>*b#M (#=8) Set Compression Mode: CCITT G4 2-D (MMR)
<Esc>*b#M (#=9) Set Compression Mode: Replaced Delta Row
<Esc>*b#S Seed Row Source (plane)
<Esc>*b#V Transfer Raster Data (Plane)
<Esc>*b#W Transfer Raster Data (Row/Block)
<Esc>*b#X * Raster Line X Offset (pixels)
<Esc>*b#Y Y Offset (raster lines)
<Esc>*c#A Rectangle Size (PCL units): Horizontal
<Esc>*c#B Rectangle Size (PCL units): Vertical
<Esc>*c#C * Large Character Placement (column)
<Esc>*c#D Assign Font ID Number
<Esc>*c#E Character Code
<Esc>*c#F Font Control (?value)
<Esc>*c#F (#=0) Font Control: Delete All Soft Fonts
<Esc>*c#F (#=1) Font Control: Delete All Temporary Fonts
<Esc>*c#F (#=2) Font Control: Delete Soft Font
<Esc>*c#F (#=3) Font Control: Delete Character Code
<Esc>*c#F (#=4) Font Control: Make Soft Font Temporary
<Esc>*c#F (#=5) Font Control: Make Soft Font Permanent
<Esc>*c#F (#=6) Font Control: Copy/Assign Font As Temp.
<Esc>*c#G Assign Pattern ID
<Esc>*c#H Rectangle Size (decipoints): Horizontal
<Esc>*c#K HP-GL/2 Plot Size (inches): Horizontal
<Esc>*c#L HP-GL/2 Plot Size (inches): Vertical
<Esc>*c#M * Large Character Size (magnification)
<Esc>*c#N * Large Character Tab
<Esc>*c#P Fill Rectangular Area (?value)
<Esc>*c#P (#=0) Fill Rectangular Area: Solid Area
<Esc>*c#P (#=1) Fill Rectangular Area: Solid White Areas
<Esc>*c#P (#=2) Fill Rectangular Area: Shading
<Esc>*c#P (#=3) Fill Rectangular Area: Cross-Hatch
<Esc>*c#P (#=4) Fill Rectangular Area: User Pattern
<Esc>*c#P (#=5) Fill Rectangular Area: Current Pattern
<Esc>*c#Q Pattern Control (?value)
<Esc>*c#Q (#=0) Pattern Control: Delete All Patterns
<Esc>*c#Q (#=1) Pattern Control: Delete Temporary Patterns
<Esc>*c#Q (#=2) Pattern Control: Delete Pattern
<Esc>*c#Q (#=3) Pattern Control: Reserved
<Esc>*c#Q (#=4) Pattern Control: Make Pattern Temporary
<Esc>*c#Q (#=5) Pattern Control: Make Pattern Permanent
<Esc>*c#R Assign Symbol Set ID
<Esc>*c#S Symbol Set Control (?value)
<Esc>*c#S (#=0) Symbol Set Control: Delete User-Defined
<Esc>*c#S (#=1) Symbol Set Control: Delete All Temporary
<Esc>*c#S (#=2) Symbol Set Control: Delete Symbol Set
<Esc>*c#S (#=4) Symbol Set Control: Make Temporary
<Esc>*c#S (#=5) Symbol Set Control: Make Permanent
<Esc>*c#T Set Picture Frame Anchor Point (?value)
<Esc>*c#T (#=0) Set Picture Frame Anchor Point
<Esc>*c#V Rectangle Size (decipoints): Vertical
<Esc>*c#W Download User-Defined Pattern
<Esc>*c#X Picture Frame Size (decipoints): Width
<Esc>*c#Y Picture Frame Size (decipoints): Height
<Esc>*c#Z * Large Character Print Data
<Esc>*g#W Configure Raster Data
<Esc>*i#W Set Viewing Illuminant

Where the sequence is expected to have discrete values, the known enumeration values (and their meanings) are given for each such value.

<Esc>*l#O Logical Operation (ROP3) (?value)
<Esc>*l#O (#=0) Logical Operation (ROP3): 0: Black
<Esc>*l#O (#=1) Logical Operation (ROP3): 1: DTSoon
<Esc>*l#O (#=2) Logical Operation (ROP3): 2: DTSona
<Esc>*l#O (#=3) Logical Operation (ROP3): 3: TSon
<Esc>*l#O (#=4) Logical Operation (ROP3): 4: SDTona
<Esc>*l#O (#=5) Logical Operation (ROP3): 5: DTon
<Esc>*l#O (#=6) Logical Operation (ROP3): 6: TDSxnon
<Esc>*l#O (#=7) Logical Operation (ROP3): 7: TDSaon
<Esc>*l#O (#=8) Logical Operation (ROP3): 8: SDTnaa
<Esc>*l#O (#=9) Logical Operation (ROP3): 9: TDSxon
<Esc>*l#O (#=10) Logical Operation (ROP3): 10: Dtna
<Esc>*l#O (#=11) Logical Operation (ROP3): 11: TSDnaon
<Esc>*l#O (#=12) Logical Operation (ROP3): 12: STna
<Esc>*l#O (#=13) Logical Operation (ROP3): 13: TDSnaon
<Esc>*l#O (#=14) Logical Operation (ROP3): 14: TDSonon
<Esc>*l#O (#=15) Logical Operation (ROP3): 15: Tn
<Esc>*l#O (#=16) Logical Operation (ROP3): 16: TDSona
<Esc>*l#O (#=17) Logical Operation (ROP3): 17: DSon
<Esc>*l#O (#=18) Logical Operation (ROP3): 18: SDTxnon
<Esc>*l#O (#=19) Logical Operation (ROP3): 19: SDTaon
<Esc>*l#O (#=20) Logical Operation (ROP3): 20: DTSxnon
<Esc>*l#O (#=21) Logical Operation (ROP3): 21: DTSaon
<Esc>*l#O (#=22) Logical Operation (ROP3): 22: TSDTSanaxx
<Esc>*l#O (#=23) Logical Operation (ROP3): 23: SSTxDSxaxn
<Esc>*l#O (#=24) Logical Operation (ROP3): 24: STxTDxa
<Esc>*l#O (#=25) Logical Operation (ROP3): 25: SDTSanaxn
<Esc>*l#O (#=26) Logical Operation (ROP3): 26: TDSTaox
<Esc>*l#O (#=27) Logical Operation (ROP3): 27: SDTSxaxn
<Esc>*l#O (#=28) Logical Operation (ROP3): 28: TSDTaox
<Esc>*l#O (#=29) Logical Operation (ROP3): 29: DSTDxaxn
<Esc>*l#O (#=30) Logical Operation (ROP3): 30: TDSox
<Esc>*l#O (#=31) Logical Operation (ROP3): 31: TDSoan
<Esc>*l#O (#=32) Logical Operation (ROP3): 32: DTSnaa
<Esc>*l#O (#=33) Logical Operation (ROP3): 33: SDTxon
<Esc>*l#O (#=34) Logical Operation (ROP3): 34: DSna
<Esc>*l#O (#=35) Logical Operation (ROP3): 35: STDnaon
<Esc>*l#O (#=36) Logical Operation (ROP3): 36: STxDSxa
<Esc>*l#O (#=37) Logical Operation (ROP3): 37: TDSTanaxn
<Esc>*l#O (#=38) Logical Operation (ROP3): 38: SDTSaox
<Esc>*l#O (#=39) Logical Operation (ROP3): 39: SDTSxnox
<Esc>*l#O (#=40) Logical Operation (ROP3): 40: DTSxa
<Esc>*l#O (#=41) Logical Operation (ROP3): 41: TSDTSaoxxn
<Esc>*l#O (#=42) Logical Operation (ROP3): 42: DTSana
<Esc>*l#O (#=43) Logical Operation (ROP3): 43: SSTxTDxaxn
<Esc>*l#O (#=44) Logical Operation (ROP3): 44: STDSoax
<Esc>*l#O (#=45) Logical Operation (ROP3): 45: TSDnox
<Esc>*l#O (#=46) Logical Operation (ROP3): 46: TSDTxox
<Esc>*l#O (#=47) Logical Operation (ROP3): 47: TSDnoan
<Esc>*l#O (#=48) Logical Operation (ROP3): 48: TSna
<Esc>*l#O (#=49) Logical Operation (ROP3): 49: SDTnaon
<Esc>*l#O (#=50) Logical Operation (ROP3): 50: SDTSoox
<Esc>*l#O (#=51) Logical Operation (ROP3): 51: Sn
<Esc>*l#O (#=52) Logical Operation (ROP3): 52: STDSaox
<Esc>*l#O (#=53) Logical Operation (ROP3): 53: STDSxnox
<Esc>*l#O (#=54) Logical Operation (ROP3): 54: SDTox
<Esc>*l#O (#=55) Logical Operation (ROP3): 55: SDToan
<Esc>*l#O (#=56) Logical Operation (ROP3): 56: TSDToax
<Esc>*l#O (#=57) Logical Operation (ROP3): 57: STDnox
<Esc>*l#O (#=58) Logical Operation (ROP3): 58: STDSxox
<Esc>*l#O (#=59) Logical Operation (ROP3): 59: STDnoan
<Esc>*l#O (#=60) Logical Operation (ROP3): 60: TSx
<Esc>*l#O (#=61) Logical Operation (ROP3): 61: STDSonox
<Esc>*l#O (#=62) Logical Operation (ROP3): 62: STDSnaox
<Esc>*l#O (#=63) Logical Operation (ROP3): 63: TSan
<Esc>*l#O (#=64) Logical Operation (ROP3): 64: TSDnaa
<Esc>*l#O (#=65) Logical Operation (ROP3): 65: DTSxon
<Esc>*l#O (#=66) Logical Operation (ROP3): 66: SDxTDxa
<Esc>*l#O (#=67) Logical Operation (ROP3): 67: STDSanaxn
<Esc>*l#O (#=68) Logical Operation (ROP3): 68: SDna
<Esc>*l#O (#=69) Logical Operation (ROP3): 69: DTSnaon
<Esc>*l#O (#=70) Logical Operation (ROP3): 70: DSTDaox
<Esc>*l#O (#=71) Logical Operation (ROP3): 71: TSDTxaxn
<Esc>*l#O (#=72) Logical Operation (ROP3): 72: SDTxa
<Esc>*l#O (#=73) Logical Operation (ROP3): 73: TDSTDaoxxn
<Esc>*l#O (#=74) Logical Operation (ROP3): 74: DTSDoax
<Esc>*l#O (#=75) Logical Operation (ROP3): 75: TDSnox
<Esc>*l#O (#=76) Logical Operation (ROP3): 76: SDTana
<Esc>*l#O (#=77) Logical Operation (ROP3): 77: SSTxDSxoxn
<Esc>*l#O (#=78) Logical Operation (ROP3): 78: TDSTxox
<Esc>*l#O (#=79) Logical Operation (ROP3): 79: TDSnoan
<Esc>*l#O (#=80) Logical Operation (ROP3): 80: TDna
<Esc>*l#O (#=81) Logical Operation (ROP3): 81: DSTnaon
<Esc>*l#O (#=82) Logical Operation (ROP3): 82: DTSDaox
<Esc>*l#O (#=83) Logical Operation (ROP3): 83: STDSxaxn
<Esc>*l#O (#=84) Logical Operation (ROP3): 84: DTSonon
<Esc>*l#O (#=85) Logical Operation (ROP3): 85: Dn
<Esc>*l#O (#=86) Logical Operation (ROP3): 86: DTSox
<Esc>*l#O (#=87) Logical Operation (ROP3): 87: DTSoan
<Esc>*l#O (#=88) Logical Operation (ROP3): 88: TDSToax
<Esc>*l#O (#=89) Logical Operation (ROP3): 89: DTSnox
<Esc>*l#O (#=90) Logical Operation (ROP3): 90: DTx
<Esc>*l#O (#=91) Logical Operation (ROP3): 91: DTSDonox
<Esc>*l#O (#=92) Logical Operation (ROP3): 92: DTSDxox
<Esc>*l#O (#=93) Logical Operation (ROP3): 93: DTSnoan
<Esc>*l#O (#=94) Logical Operation (ROP3): 94: DTSDnaox
<Esc>*l#O (#=95) Logical Operation (ROP3): 95: DTan
<Esc>*l#O (#=96) Logical Operation (ROP3): 96: TDSxa
<Esc>*l#O (#=97) Logical Operation (ROP3): 97: DSTDSaoxxn
<Esc>*l#O (#=98) Logical Operation (ROP3): 98: DSTDoax
<Esc>*l#O (#=99) Logical Operation (ROP3): 99: SDTnox
<Esc>*l#O (#=100) Logical Operation (ROP3): 100: SDTSoax
<Esc>*l#O (#=101) Logical Operation (ROP3): 101: DSTnox
<Esc>*l#O (#=102) Logical Operation (ROP3): 102: DSx
<Esc>*l#O (#=103) Logical Operation (ROP3): 103: SDTSonox
<Esc>*l#O (#=104) Logical Operation (ROP3): 104: DSTDSonoxxn
<Esc>*l#O (#=105) Logical Operation (ROP3): 105: TDSxxn
<Esc>*l#O (#=106) Logical Operation (ROP3): 106: DTSax
<Esc>*l#O (#=107) Logical Operation (ROP3): 107: TSDTSoaxxn
<Esc>*l#O (#=108) Logical Operation (ROP3): 108: SDTax
<Esc>*l#O (#=109) Logical Operation (ROP3): 109: TDSTDoaxxn
<Esc>*l#O (#=110) Logical Operation (ROP3): 110: SDTSnoax
<Esc>*l#O (#=111) Logical Operation (ROP3): 111: TDSxnan
<Esc>*l#O (#=112) Logical Operation (ROP3): 112: TDSana
<Esc>*l#O (#=113) Logical Operation (ROP3): 113: SSDxTDxaxn
<Esc>*l#O (#=114) Logical Operation (ROP3): 114: SDTSxox
<Esc>*l#O (#=115) Logical Operation (ROP3): 115: SDTnoan
<Esc>*l#O (#=116) Logical Operation (ROP3): 116: DSTDxox
<Esc>*l#O (#=117) Logical Operation (ROP3): 117: DSTnoan
<Esc>*l#O (#=118) Logical Operation (ROP3): 118: SDTSnaox
<Esc>*l#O (#=119) Logical Operation (ROP3): 119: DSan
<Esc>*l#O (#=120) Logical Operation (ROP3): 120: TDSax
<Esc>*l#O (#=121) Logical Operation (ROP3): 121: DSTDSoaxxn
<Esc>*l#O (#=122) Logical Operation (ROP3): 122: DTSDnoax
<Esc>*l#O (#=123) Logical Operation (ROP3): 123: SDTxnan
<Esc>*l#O (#=124) Logical Operation (ROP3): 124: STDSnoax
<Esc>*l#O (#=125) Logical Operation (ROP3): 125: DTSxnan
<Esc>*l#O (#=126) Logical Operation (ROP3): 126: STxDSxo
<Esc>*l#O (#=127) Logical Operation (ROP3): 127: DTSaan
<Esc>*l#O (#=128) Logical Operation (ROP3): 128: DTSaa
<Esc>*l#O (#=129) Logical Operation (ROP3): 129: STxDSxon
<Esc>*l#O (#=130) Logical Operation (ROP3): 130: DTSxna
<Esc>*l#O (#=131) Logical Operation (ROP3): 131: STDSnoaxn
<Esc>*l#O (#=132) Logical Operation (ROP3): 132: SDTxna
<Esc>*l#O (#=133) Logical Operation (ROP3): 133: TDSTnoaxn
<Esc>*l#O (#=134) Logical Operation (ROP3): 134: DSTDSoaxx
<Esc>*l#O (#=135) Logical Operation (ROP3): 135: TDSaxn
<Esc>*l#O (#=136) Logical Operation (ROP3): 136: DSa
<Esc>*l#O (#=137) Logical Operation (ROP3): 137: SDTSnaoxn
<Esc>*l#O (#=138) Logical Operation (ROP3): 138: DSTnoa
<Esc>*l#O (#=139) Logical Operation (ROP3): 139: DSTDxoxn
<Esc>*l#O (#=140) Logical Operation (ROP3): 140: SDTnoa
<Esc>*l#O (#=141) Logical Operation (ROP3): 141: SDTSxoxn
<Esc>*l#O (#=142) Logical Operation (ROP3): 142: SSDxTDxax
<Esc>*l#O (#=143) Logical Operation (ROP3): 143: TDSanan
<Esc>*l#O (#=144) Logical Operation (ROP3): 144: TDSxna
<Esc>*l#O (#=145) Logical Operation (ROP3): 145: SDTSnoaxn
<Esc>*l#O (#=146) Logical Operation (ROP3): 146: DTSDToaxx
<Esc>*l#O (#=147) Logical Operation (ROP3): 147: STDaxn
<Esc>*l#O (#=148) Logical Operation (ROP3): 148: TSDTSoaxx
<Esc>*l#O (#=149) Logical Operation (ROP3): 149: DTSaxn
<Esc>*l#O (#=150) Logical Operation (ROP3): 150: DTSxx
<Esc>*l#O (#=151) Logical Operation (ROP3): 151: TSDTSonoxx
<Esc>*l#O (#=152) Logical Operation (ROP3): 152: SDTSonoxn
<Esc>*l#O (#=153) Logical Operation (ROP3): 153: DSxn
<Esc>*l#O (#=154) Logical Operation (ROP3): 154: DTSoaxn
<Esc>*l#O (#=155) Logical Operation (ROP3): 155: SDTSoaxn
<Esc>*l#O (#=156) Logical Operation (ROP3): 156: STDnax
<Esc>*l#O (#=157) Logical Operation (ROP3): 157: DSTDoaxn
<Esc>*l#O (#=158) Logical Operation (ROP3): 158: DSTDSaoxx
<Esc>*l#O (#=159) Logical Operation (ROP3): 159: TDSxan
<Esc>*l#O (#=160) Logical Operation (ROP3): 160: DTa
<Esc>*l#O (#=161) Logical Operation (ROP3): 161: TDSTnaoxn
<Esc>*l#O (#=162) Logical Operation (ROP3): 162: DTSnoa
<Esc>*l#O (#=163) Logical Operation (ROP3): 163: DTSDxoxn
<Esc>*l#O (#=164) Logical Operation (ROP3): 164: TDSTonoxn
<Esc>*l#O (#=165) Logical Operation (ROP3): 165: TDxn
<Esc>*l#O (#=166) Logical Operation (ROP3): 166: DSTnax
<Esc>*l#O (#=167) Logical Operation (ROP3): 167: TDSToaxn
<Esc>*l#O (#=168) Logical Operation (ROP3): 168: DTSoa
<Esc>*l#O (#=169) Logical Operation (ROP3): 169: DTSoxn
<Esc>*l#O (#=170) Logical Operation (ROP3): 170: D
<Esc>*l#O (#=171) Logical Operation (ROP3): 171: DTSono
<Esc>*l#O (#=172) Logical Operation (ROP3): 172: STDSxax
<Esc>*l#O (#=173) Logical Operation (ROP3): 173: DTSDaoxn
<Esc>*l#O (#=174) Logical Operation (ROP3): 174: DSTnao
<Esc>*l#O (#=175) Logical Operation (ROP3): 175: DTno
<Esc>*l#O (#=176) Logical Operation (ROP3): 176: TDSnoa
<Esc>*l#O (#=177) Logical Operation (ROP3): 177: TDSTxoxn
<Esc>*l#O (#=178) Logical Operation (ROP3): 178: SSTxDSxox
<Esc>*l#O (#=179) Logical Operation (ROP3): 179: SDTanan
<Esc>*l#O (#=180) Logical Operation (ROP3): 180: TSDnax
<Esc>*l#O (#=181) Logical Operation (ROP3): 181: DTSDoaxn
<Esc>*l#O (#=182) Logical Operation (ROP3): 182: DTSDTaoxx
<Esc>*l#O (#=183) Logical Operation (ROP3): 183: SDTxan
<Esc>*l#O (#=184) Logical Operation (ROP3): 184: TSDTxax
<Esc>*l#O (#=185) Logical Operation (ROP3): 185: DSTDaoxn
<Esc>*l#O (#=186) Logical Operation (ROP3): 186: DTSnao
<Esc>*l#O (#=187) Logical Operation (ROP3): 187: DSno
<Esc>*l#O (#=188) Logical Operation (ROP3): 188: STDSanax
<Esc>*l#O (#=189) Logical Operation (ROP3): 189: SDxTDxan
<Esc>*l#O (#=190) Logical Operation (ROP3): 190: DTSxo
<Esc>*l#O (#=191) Logical Operation (ROP3): 191: DTSano
<Esc>*l#O (#=192) Logical Operation (ROP3): 192: TSa
<Esc>*l#O (#=193) Logical Operation (ROP3): 193: STDSnaoxn
<Esc>*l#O (#=194) Logical Operation (ROP3): 194: STDSonoxn
<Esc>*l#O (#=195) Logical Operation (ROP3): 195: TSxn
<Esc>*l#O (#=196) Logical Operation (ROP3): 196: STDnoa
<Esc>*l#O (#=197) Logical Operation (ROP3): 197: STDSxoxn
<Esc>*l#O (#=198) Logical Operation (ROP3): 198: SDTnax
<Esc>*l#O (#=199) Logical Operation (ROP3): 199: TSDToaxn
<Esc>*l#O (#=200) Logical Operation (ROP3): 200: SDToa
<Esc>*l#O (#=201) Logical Operation (ROP3): 201: STDoxn
<Esc>*l#O (#=202) Logical Operation (ROP3): 202: DTSDxax
<Esc>*l#O (#=203) Logical Operation (ROP3): 203: STDSaoxn
<Esc>*l#O (#=204) Logical Operation (ROP3): 204: S
<Esc>*l#O (#=205) Logical Operation (ROP3): 205: SDTono
<Esc>*l#O (#=206) Logical Operation (ROP3): 206: SDTnao
<Esc>*l#O (#=207) Logical Operation (ROP3): 207: STno
<Esc>*l#O (#=208) Logical Operation (ROP3): 208: TSDnoa
<Esc>*l#O (#=209) Logical Operation (ROP3): 209: TSDTxoxn
<Esc>*l#O (#=210) Logical Operation (ROP3): 210: TDSnax
<Esc>*l#O (#=211) Logical Operation (ROP3): 211: STDSoaxn
<Esc>*l#O (#=212) Logical Operation (ROP3): 212: SSTxTDxax
<Esc>*l#O (#=213) Logical Operation (ROP3): 213: DTSanan
<Esc>*l#O (#=214) Logical Operation (ROP3): 214: TSDTSaoxx
<Esc>*l#O (#=215) Logical Operation (ROP3): 215: DTSxan
<Esc>*l#O (#=216) Logical Operation (ROP3): 216: TDSTxax
<Esc>*l#O (#=217) Logical Operation (ROP3): 217: SDTSaoxn
<Esc>*l#O (#=218) Logical Operation (ROP3): 218: DTSDanax
<Esc>*l#O (#=219) Logical Operation (ROP3): 219: STxDSxan
<Esc>*l#O (#=220) Logical Operation (ROP3): 220: STDnao
<Esc>*l#O (#=221) Logical Operation (ROP3): 221: SDno
<Esc>*l#O (#=222) Logical Operation (ROP3): 222: SDTxo
<Esc>*l#O (#=223) Logical Operation (ROP3): 223: SDTano
<Esc>*l#O (#=224) Logical Operation (ROP3): 224: TDSoa
<Esc>*l#O (#=225) Logical Operation (ROP3): 225: TDSoxn
<Esc>*l#O (#=226) Logical Operation (ROP3): 226: DSTDxax
<Esc>*l#O (#=227) Logical Operation (ROP3): 227: TSDTaoxn
<Esc>*l#O (#=228) Logical Operation (ROP3): 228: SDTSxax
<Esc>*l#O (#=229) Logical Operation (ROP3): 229: TDSTaoxn
<Esc>*l#O (#=230) Logical Operation (ROP3): 230: SDTSanax
<Esc>*l#O (#=231) Logical Operation (ROP3): 231: STxTDxan
<Esc>*l#O (#=232) Logical Operation (ROP3): 232: SSTxDSxax
<Esc>*l#O (#=233) Logical Operation (ROP3): 233: DSTDSanaxxn
<Esc>*l#O (#=234) Logical Operation (ROP3): 234: DTSao
<Esc>*l#O (#=235) Logical Operation (ROP3): 235: DTSxno
<Esc>*l#O (#=236) Logical Operation (ROP3): 236: SDTao
<Esc>*l#O (#=237) Logical Operation (ROP3): 237: SDTxno
<Esc>*l#O (#=238) Logical Operation (ROP3): 238: DSo
<Esc>*l#O (#=239) Logical Operation (ROP3): 239: SDTnoo
<Esc>*l#O (#=240) Logical Operation (ROP3): 240: T
<Esc>*l#O (#=241) Logical Operation (ROP3): 241: TDSono
<Esc>*l#O (#=242) Logical Operation (ROP3): 242: TDSnao
<Esc>*l#O (#=243) Logical Operation (ROP3): 243: TSno
<Esc>*l#O (#=244) Logical Operation (ROP3): 244: TSDnao
<Esc>*l#O (#=245) Logical Operation (ROP3): 245: TDno
<Esc>*l#O (#=246) Logical Operation (ROP3): 246: TDSxo
<Esc>*l#O (#=247) Logical Operation (ROP3): 247: TDSano
<Esc>*l#O (#=248) Logical Operation (ROP3): 248: TDSao
<Esc>*l#O (#=249) Logical Operation (ROP3): 249: TDSxno
<Esc>*l#O (#=250) Logical Operation (ROP3): 250: DTo
<Esc>*l#O (#=251) Logical Operation (ROP3): 251: DTSnoo
<Esc>*l#O (#=252) Logical Operation (ROP3): 252: TSo
<Esc>*l#O (#=253) Logical Operation (ROP3): 253: TSDnoo
<Esc>*l#O (#=254) Logical Operation (ROP3): 254: DTSoo
<Esc>*l#O (#=255) Logical Operation (ROP3): 255: White
<Esc>*l#P Clip Mask (?value)
<Esc>*l#P (#=0) Clip Mask: Turn Off / Delete
<Esc>*l#P (#=1) Clip Mask: Start Define
<Esc>*l#P (#=2) Clip Mask: End Define (Inclusive Clip)
<Esc>*l#P (#=3) Clip Mask: End Define (Exclusive Clip)
<Esc>*l#R Pixel Placement (?value)
<Esc>*l#R (#=0) Pixel Placement: Grid Intersection
<Esc>*l#R (#=1) Pixel Placement: Grid Centred
<Esc>*l#W Colour Lookup Tables
<Esc>*m#W Download Dither Matrix
<Esc>*o#D Colour Raster Depletion (?value)
<Esc>*o#D (#=1) Colour Raster Depletion: None
<Esc>*o#D (#=2) Colour Raster Depletion: 25%
<Esc>*o#D (#=3) Colour Raster Depletion: 50%
<Esc>*o#D (#=4) Colour Raster Depletion: 25% compensated
<Esc>*o#D (#=5) Colour Raster Depletion: 50% compensated
<Esc>*o#M Print Quality (?value)
<Esc>*o#M (#=0) Print Quality: Normal
<Esc>*o#M (#=1) Print Quality: Presentation
<Esc>*o#M (#=-1) Print Quality: Draft
<Esc>*o#Q Mechanical Print Quality (?value)
<Esc>*o#Q (#=0) Mechanical Print Quality: Normal
<Esc>*o#Q (#=1) Mechanical Print Quality: Presentation
<Esc>*o#Q (#=-1) Mechanical Print Quality: EconoFast
<Esc>*o#W Driver Configuration
<Esc>*p#N * Print Mode (Graphics) (?value)
<Esc>*p#N (#=0) * Print Mode (Graphics): Default
<Esc>*p#N (#=1) * Print Mode (Graphics): Bidirectional
<Esc>*p#N (#=2) * Print Mode (Graphics): Left-To-Right
<Esc>*p#N (#=3) * Print Mode (Graphics): Right-To-Left
<Esc>*p#N (#=4) * Print Mode (Graphics): Conditional
<Esc>*p#P Palette Stack (?value)
<Esc>*p#P (#=0) Palette Stack: Push (Store)
<Esc>*p#P (#=1) Palette Stack: Pop (Recall)
<Esc>*p#R Set Pattern Reference Point (?value)
<Esc>*p#R (#=0) Set Pattern Reference Point: Logical
<Esc>*p#R (#=1) Set Pattern Reference Point: Physical
<Esc>*p#X Cursor Position (PCL units): Horizontal
<Esc>*p#Y Cursor Position (PCL units): Vertical
<Esc>*r#A Start Raster Graphics (?value)
<Esc>*r#A (#=0) Start Raster Graphics: Left Margin at 0
<Esc>*r#A (#=1) Start Raster Graphics: Left Margin at X
<Esc>*r#A (#=2) Start Raster Graphics: Scale Mode
<Esc>*r#A (#=3) Start Raster Graphics: Scale Mode at CAP
<Esc>*r#B * End Raster Graphics (PCL4)
<Esc>*r#C End Raster Graphics
<Esc>*r#F Raster Graphics Presentation (?value)
<Esc>*r#F (#=0) Raster Graphics Presentation: Logical
<Esc>*r#F (#=3) Raster Graphics Presentation: Physical
<Esc>*r#L * Raster Resolution: Horizontal (dots per inch)
<Esc>*r#Q * Raster Graphics Quality (?value)
<Esc>*r#Q (#=0) * Raster Graphics Quality: User-Selected
<Esc>*r#Q (#=1) * Raster Graphics Quality: Draft
<Esc>*r#Q (#=2) * Raster Graphics Quality: High
<Esc>*r#S Raster Width (pixels): Source
<Esc>*r#T Raster Height (raster rows): Source
<Esc>*r#U Simple Colour (?value)
<Esc>*r#U (#=1) Simple Colour: 1-Plane K Palette
<Esc>*r#U (#=3) Simple Colour: 3-Plane RGB Palette
<Esc>*r#U (#=-4) Simple Colour: 4-Plane KCMY Palette
<Esc>*r#U (#=-3) Simple Colour: 3-Plane CMY Palette
<Esc>*r#V * Raster Resolution: Vertical (dots per inch)
<Esc>*s#I Status Readback Entity (?value)
<Esc>*s#I (#=0) Status Readback Entity: Font
<Esc>*s#I (#=1) Status Readback Entity: Macro
<Esc>*s#I (#=2) Status Readback Entity: User Pattern
<Esc>*s#I (#=3) Status Readback Entity: Symbol Set
<Esc>*s#I (#=4) Status Readback Entity: Font Extended
<Esc>*s#M Status Readback Free Space (?value)
<Esc>*s#M (#=1) Status Readback Free Space
<Esc>*s#T Status Readback Loc. Type (?value)
<Esc>*s#T (#=0) Status Readback Loc. Type: Invalid
<Esc>*s#T (#=1) Status Readback Loc. Type: Current
<Esc>*s#T (#=2) Status Readback Loc. Type: All
<Esc>*s#T (#=3) Status Readback Loc. Type: Internal
<Esc>*s#T (#=4) Status Readback Loc. Type: Download
<Esc>*s#T (#=5) Status Readback Loc. Type: Cartridge
<Esc>*s#T (#=7) Status Readback Loc. Type: SIMMs
<Esc>*s#U Status Readback Loc. Unit (?value)
<Esc>*s#U (#=0) Status Readback Loc. Unit: All
<Esc>*s#U (#=1) Status Readback Loc. Unit: Temp./Hi-Priority
<Esc>*s#U (#=2) Status Readback Loc. Unit: Perm./Lo-Priority
<Esc>*s#U (#=3) Status Readback Loc. Unit: Entity 3
<Esc>*s#U (#=4) Status Readback Loc. Unit: Entity 4
<Esc>*s#X Echo
<Esc>*s#^ * Return Model Number
<Esc>*t#F * QMS Magnum-5 Interpreter (?value)
<Esc>*t#F (#=0) * QMS Magnum-5 Interpreter: Disable
<Esc>*t#F (#=1) * QMS Magnum-5 Interpreter: Enable
<Esc>*t#G * GPIS Data Binding (?value)
<Esc>*t#G (#=0) * GPIS Data Binding: Exit Vector Graphics
<Esc>*t#G (#=1) * GPIS Data Binding: 16-bit binary
<Esc>*t#G (#=2) * GPIS Data Binding: 8-bit binary
<Esc>*t#G (#=3) * GPIS Data Binding: Character-Encoded
<Esc>*t#H Raster Width (decipoints): Destination
<Esc>*t#I Gamma Correction
<Esc>*t#J Render Algorithm (?value)
<Esc>*t#J (#=0) Render Algorithm: Continuous Tone
<Esc>*t#J (#=1) Render Algorithm: Snap To Primaries
<Esc>*t#J (#=2) Render Algorithm: Snap B/W; Colour>Black
<Esc>*t#J (#=3) Render Algorithm: Device Best Dither
<Esc>*t#J (#=4) Render Algorithm: Error Diffusion
<Esc>*t#J (#=5) Render Algorithm: Mono Best Dither
<Esc>*t#J (#=6) Render Algorithm: Mono Error Diffusion
<Esc>*t#J (#=7) Render Algorithm: Cluster Ordered Dither
<Esc>*t#J (#=8) Render Algorithm: Mono Cluster Ordered
<Esc>*t#J (#=9) Render Algorithm: User-Defined Dither
<Esc>*t#J (#=10) Render Algorithm: Mono User-Def. Dither
<Esc>*t#J (#=11) Render Algorithm: Ordered Dither
<Esc>*t#J (#=12) Render Algorithm: Mono Ordered Dither
<Esc>*t#J (#=13) Render Algorithm: Noise Ordered Dither
<Esc>*t#J (#=14) Render Algorithm: Mono Noise Ordered
<Esc>*t#J (#=15) Render Algorithm: Continuous Tone Smooth
<Esc>*t#J (#=16) Render Algorithm: Mono Cont. Tone Detail
<Esc>*t#J (#=17) Render Algorithm: Mono Cont. Tone Smooth
<Esc>*t#J (#=18) Render Algorithm: Continuous Tone Basic
<Esc>*t#J (#=19) Render Algorithm: Mono Cont. Tone Basic
<Esc>*t#K Scale Algorithm (?value)
<Esc>*t#K (#=0) Scale Algorithm: Source/Light Background
<Esc>*t#K (#=1) Scale Algorithm: Source/Dark Background
<Esc>*t#M * Vector Graphics Operating Mode (?value)
<Esc>*t#M (#=0) * Vector Graphics Operating Mode: Plotter
<Esc>*t#M (#=1) * Vector Graphics Operating Mode: Printer
<Esc>*t#N * Vector Graphics Mapping Mode (?value)
<Esc>*t#N (#=0) * Vector Graphics Mapping Mode: Default
<Esc>*t#N (#=1) * Vector Graphics Mapping Mode: Normal
<Esc>*t#N (#=2) * Vector Graphics Mapping Mode: Distorted
<Esc>*t#P * Vector Graphics Print Control (?value)
<Esc>*t#P (#=0) * Vector Graphics Print Control: Retain
<Esc>*t#P (#=1) * Vector Graphics Print Control: Clear
<Esc>*t#R Raster Graphics Resolution (dots per inch)
<Esc>*t#V Raster Height (decipoints): Destination
<Esc>*t#W * GPIS Data Transfer
<Esc>*v#A Colour Component 1
<Esc>*v#B Colour Component 2
<Esc>*v#C Colour Component 3
<Esc>*v#I Assign Colour Index
<Esc>*v#N Source Transparency Mode (?value)
<Esc>*v#N (#=0) Source Transparency Mode: Transparent
<Esc>*v#N (#=1) Source Transparency Mode: Opaque
<Esc>*v#O Pattern Transparency Mode (?value)
<Esc>*v#O (#=0) Pattern Transparency Mode: Transparent
<Esc>*v#O (#=1) Pattern Transparency Mode: Opaque
<Esc>*v#S Foreground Colour
<Esc>*v#T Select Current Pattern (?value)
<Esc>*v#T (#=0) Select Current Pattern: Solid Black
<Esc>*v#T (#=1) Select Current Pattern: Solid White
<Esc>*v#T (#=2) Select Current Pattern: Shading
<Esc>*v#T (#=3) Select Current Pattern: Cross-Hatch
<Esc>*v#T (#=4) Select Current Pattern: User-Defined
<Esc>*v#W Configure Image Data
<Esc>*z#C * Bar Code Label Placement (column)
<Esc>*z#H * Bar Code Label Height (1/10 inches)
<Esc>*z#Q * Bar Code Header Control (?value)
<Esc>*z#Q (#=0) * Bar Code Header Control: Disable Print
<Esc>*z#Q (#=1) * Bar Code Header Control: Print Above
<Esc>*z#Q (#=2) * Bar Code Header Control: Print Below
<Esc>*z#R * Bar Code Wide Bar Width (dots)
<Esc>*z#S * Bar Code Narrow Bar Width (dots)
<Esc>*z#T * Bar Code Wide Space Width (dots)
<Esc>*z#U * Bar Code Narrow Space Width (dots)
<Esc>*z#V * Bar Code Selection (?value)
<Esc>*z#V (#=0) * Bar Code Selection: Code 3 of 9
<Esc>*z#V (#=1) * Bar Code Selection: Industrial 2 of 5
<Esc>*z#V (#=2) * Bar Code Selection: Matrix 2 of 5
<Esc>*z#V (#=3) * Bar Code Selection: User-Defined
<Esc>*z#V (#=4) * Bar Code Selection: 2 of 5 Interleaved
<Esc>*z#V (#=5) * Bar Code Selection: Codabar
<Esc>*z#V (#=6) * Bar Code Selection: MSI/Plessey
<Esc>*z#V (#=8) * Bar Code Selection: UPC A
<Esc>*z#V (#=9) * Bar Code Selection: UPC E
<Esc>*z#V (#=10) * Bar Code Selection: EAN 8
<Esc>*z#V (#=11) * Bar Code Selection: EAN 13
<Esc>*z#V (#=12) * Bar Code Selection: Code 128
<Esc>*z#V (#=13) * Bar Code Selection: Code 93
<Esc>*z#V (#=14) * Bar Code Selection: Extended Code 3 of 9
<Esc>*z#X * Bar Code Label X Offset (dots)
<Esc>*z#Z * Bar Code Label